This is not the newest news. In fact, based on the video post date, this thing is a little over three years old, but hey, we can’t ignore what we have saw, or as some says, you can’t unseen what you have seen and seriously, in this instance, it is not all that bad. Back in 2013, artists Daniele Hopkins and Kyle Duffield managed to marry a Playstation controller and a bra, thereby bringing two loves of most men together. The ‘product’ is aptly called Playstation Controller Bra & Bro, which is essentially a Playstation controller transplanted into a female undergarment that allow user to literally poke the breasts of the wearer in order to play the game.
Before you get all excited about this Playstation controller and bra hybrid, you have to know that it was more of an art then an actual game peripheral, which means you won’t be able to pick one up and even if you do, I am not sure if you can find a willing party to wear it just for you to ‘fondle’ her knockers. Anywho, Kyle and Daniele actually wore the controllers (who cares about Kyle, right, boys?) at Vector Game Art Festival in Toronto, Canada and they were generous enough to invite folks to participate in a game of Tomonobu Itakagi’s Dead or Alive. The creation had a more profound meaning then mere breasts poking. As the duo explains:
“In their performance, Itagaki Interface, Daniele Hopkins and Kyle Duffield use their own bodies to challenge exaggerated representations of the human body in the fighting game, Dead or Alive (PS1), by Tomonobu Itakagi. The game features hyper feminized and hyper masculinized bodies in one on one combat, and more notably, a separate physics engine dedicated towards the characters’ breasts…
The audience is confronted with the challenge of having to compete with one another in the game by manipulating the controllers worn on the chests of the artists. This piece is a hybridization of 70’s body-centric performance art and new media interactive performance, challenging audiences to consider ways in which our bodies are both represented and interacted with in videogames, and highlighting individual choices and motives behind avatar selection.”
We are ignoring the complexities behind the creation, it’s just too much for us. We will and prefer to focus solely on the creation as worn by Daniele.
All images courtesy of Daniele Hopkins and Kyle Duffield.