Back in 2015-2016, a hyperrealistic digital girl by the name of Saya completely blew our mind, but as life-like as Saya was, it was, after all, a still image. Fast forward two years on, Unreal Engine is here to show the world what the future holds for real-time rendering and it did so with three major developments, showcased through three separate demos at this year’s Game Developers Conference. The technology previewed by the graphics engine company includes real-time ray tracing for realistic lighting and reflections, eerily life-like “digital humans,” and a graphics technology that could digitized actors, tweak their expression as desired, or turn them into something else.
Yup. No more stoney Carrie Fisher and no, it isn’t deepfakes either. All these are, of course, powered by Unreal Engine. What Unreal Engine have shown us is, well, pretty much unreal. So much so that we are beginning to doubt what our eyes see. Go on to find the three demo videos of the aforementioned graphics engine developments that will guarantee to make your jaw drop. No, really. That’s how good they are. The line between what’s real and what’s not has been permanently blurred.